Mechanics improvements
Hi!
I've made a few improvements that should (at least I think so, let me know) improve the gameplay:
- Ability to heal injuries. From now on, you no longer heal yourself every time you find a suitable object in the game. Now you collect first aid kits that you can use to heal yourself (there is a special button for this under the portrait). If you don't have first aid kits, you can also use food for this purpose.
- Now individual places have additional information. After hovering over the button on the area scanner, tags will be displayed specifying what may be waiting for us there, what will be required and what will be checked. Of course, this is not accurate information, but hints thanks to which the player can make a more informed choice about risk and profit management. This is the full list of scanner tags:
TRADE - Possibility to exchange finds for something else
HEAL - Possibility to heal injuries
SAFE SPACE - No signs of threats or dangers
LOOTS - A find of unknown type, potentially valuable
MIND - Mind stat will be required or tested
BODY - Body stat will be required or tested
SPIRIT - Spirit stat will be required or tested
+1 AID KIT - One extra first aid kit
OPPORTUNITY- Potential to find something valuable or helpful
DANGER- Potential danger or threat
FIGHT - An opponent you will have to fight
ARMOR TO COLLECT - Armor that can be exchanged with the one you currently have
WEAPON TO COLLECT - A weapon that can be interchanged with the one you currently have
All the best!
Tomek,
Tesseract Games
Files
Songs of Rats
Darkness of past civilizations
Status | In development |
Author | TESSERACT GAMES |
Genre | Role Playing, Interactive Fiction |
Tags | 2D, Narrative, Pixel Art, Retro, Roguelite, Sci-fi, Space, Text based |
More posts
- A very big update and a lot of changes71 days ago
- The next step (into the wrecks)Apr 19, 2024
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