Mechanics improvements


Hi!

I've made a few improvements that should (at least I think so, let me know) improve the gameplay:

- Ability to heal injuries. From now on, you no longer heal yourself every time you find a suitable object in the game. Now you collect first aid kits that you can use to heal yourself (there is a special button for this under the portrait). If you don't have first aid kits, you can also use food for this purpose.

- Now individual places have additional information. After hovering over the button on the area scanner, tags will be displayed specifying what may be waiting for us there, what will be required and what will be checked. Of course, this is not accurate information, but hints thanks to which the player can make a more informed choice about risk and profit management. This is the full list of scanner tags:

TRADE - Possibility to exchange finds for something else

HEAL - Possibility to heal injuries

SAFE SPACE - No signs of threats or dangers

LOOTS - A find of unknown type, potentially valuable

MIND - Mind stat will be required or tested

BODY - Body stat will be required or tested

SPIRIT - Spirit stat will be required or tested

+1 AID KIT - One extra first aid kit

OPPORTUNITY- Potential to find something valuable or helpful

DANGER- Potential danger or threat

FIGHT - An opponent you will have to fight

ARMOR TO COLLECT - Armor that can be exchanged with the one you currently have

WEAPON TO COLLECT - A weapon that can be interchanged with the one you currently have

All the best!

Tomek,

Tesseract Games

Files

SoR_build_7.zip Play in browser
Apr 10, 2024

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